
Jamie Farrell
Composition and sound design Portfolio
Welcome to my portfolio. Stay up to date with my latest developments and find examples of my latest work.

About Me
After years of performing as a trumpet player in incredible venues such as the Royal Albert Hall and Disneyland Paris, I found my passion in composing and sound design. Now working as an Audio Designer for Soulbound MMO, I specialise in crafting immersive audio experiences.
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With expertise in multiple DAWs, and middleware integration, I bring music and sound to life within game engines like Unreal and Unity. My work spans film scores, TV production music, and dynamic soundscapes for interactive storytelling.
Driven by creativity and innovation, I’m always exploring new ways to push audio boundaries and expand my portfolio

Current Position- Audio Designer Soulbound
As the sole Audio Designer for Soulbound MMO, I’m crafting an immersive, high-quality audio experience that brings the game’s world to life. My work spans both composition and sound design, ensuring every moment feels rich and engaging for players.
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- Composing a 60+ track multifaceted soundtrack, blending orchestral, electronic, and atmospheric elements to enhance the game’s narrative and environments.
- Designing and implementing dynamic soundscapes, from ambient environments to high-impact combat audio, creating a fully immersive experience.
Pushing creative and technical boundaries, I’m focused on delivering a polished and unforgettable auditory experience for Soulbound MMO’s players.

Immortals of Aveum
For this project I took a clip from the Immortals of Aveum and redesigned the weapons and environments, with a focus on making satisfying reload effects and rewarding combat audio experiences.


Horror Hospital
For this project I re-designed the audio for this horror hospital and the implemented it into engine using Unity' inbuilt audio processing options. The total audio time for all music, ambience and sound effects is under 4 minutes. Within these 4 minutes are nonlinear ambiences and music loops, weather systems, sound design, foley and triggered audio events.


The Last Bastion
For this project I completely redesigned the audio, with new music and sound design throughout! I had so much fun with this project and I am so happy with the result. The story follows the forgotten battle automaton, Bastion, as it unexpectedly reactivates after laying dormant in the wilderness for over a decade. Fascinated by its unfamiliar surroundings, the curious robot begins to investigate, but quickly discovers its core combat programming may have a different directive...



Cocoon
This project is a Sound Design focused piece where I re-designed and replaced all the sound design from a recent gameplay trailer for "Cocoon". The trailer demonstrates a variety of different sound design techniques in a number of different environments. I am thrilled with the outcome of this project and enjoyed making it!

